Makerspaces and virtual reality

D. Yamada-Rice, D. Rodrigues, J. Zubrycka
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引用次数: 3

Abstract

As part of the wider EU MakEY project on ‘enhancing digital literacy and creativity’ the study reported on in this chapter explored how makerspace-style workshops can provide the opportunity for children to play and make in relation to emerging virtual reality (VR) technologies and software. The literature review outlines two areas, firstly, what is known about VR in children’s lives, and secondly how making can be used as a means of knowledge generation. These two areas set the context for our study that explored children’s engagement with a variety of experimental ideas created to allow them to make and play with physical and virtual materials and spaces. The findings provide insight into how children learnt about the affordances of VR and also how the experience of making with physical materials provided to be as much of an immersive experience as that of virtual reality. The outcomes of the project provide a contribution to the very limited amount of research that has been undertaken about children’s use of VR for entertainment, play and creativity.
创客空间和虚拟现实
作为更广泛的欧盟MakEY项目“提高数字素养和创造力”的一部分,本章中报告的研究探讨了创客空间风格的工作坊如何为儿童提供与新兴虚拟现实(VR)技术和软件相关的游戏和制作机会。文献综述概述了两个方面,首先,关于儿童生活中的虚拟现实的了解,其次,如何将制作作为知识生成的手段。这两个领域为我们的研究设定了背景,探索儿童参与各种实验想法,让他们创造和玩物理和虚拟材料和空间。这些发现让我们深入了解了孩子们是如何了解VR的功能的,以及使用物理材料制作的体验是如何像虚拟现实一样让人身临其境的。该项目的成果为关于儿童使用VR进行娱乐,游戏和创造力的非常有限的研究做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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