Ping Pong Motion Recognition based on Smart Watch

Zengjun Fu, Kuang-I Shu, Heng Zhang
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引用次数: 6

Abstract

Smart watches have become one of the most representative devices in wearable devices because of their unique advantages such as integration, portability, reliability, stability, universality and low environmental dependence. At present, it is mainly used for the monitoring of health indicators such as human heart rate. Whole-body inertial sensing devices cannot meet the actual needs of the general public for virtual sports because of high prices and inconvenient wear. In this paper, a single piece smart watch is used to study the recognition of the most common actions in table tennis which is a kind of fast-moving sport and has many fans through an improved convolution neural network model. The final experimental results show that the recognition accuracy reaches 95.46%, which can basically meet the needs of amateurs' motionSports.
基于智能手表的乒乓球运动识别
智能手表以其集成化、便携性、可靠性、稳定性、通用性、低环境依赖性等独特优势,成为可穿戴设备中最具代表性的设备之一。目前主要用于人体心率等健康指标的监测。全身惯性传感设备由于价格高、佩戴不方便,无法满足大众对虚拟运动的实际需求。本文利用单块智能手表,通过改进的卷积神经网络模型,研究了乒乓球这种运动速度快、球迷多的运动中最常见动作的识别问题。最终的实验结果表明,识别准确率达到95.46%,基本可以满足业余爱好者的运动需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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