Features of the Use of Virtual Reality Technologies in the Rehabilitation and Treatment of Depression in Clinical Psychology

V. Selivanov, L. Meitner, Y. Griber
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引用次数: 7

Abstract

The work focused on the examining the use of virtual reality (VR) technologies in the reduction of depression in Europe. More than 70 issues of the journals “Cyberpsychology, Behavior, and Social Networking”, “European Psychologist” were analyzed. We used the bibliometric analysis, the "keyword method" to analyze the text, which is understood as a search for typical terms, content analysis of the content of articles that used VR and depression. In the journal "European Psychologist" the term VR has not been mentioned for the last 2 years, which indicates the secondary importance of this issue for general psychology. In cyberpsychology, on the contrary, since 2019 in Europe, the interest of researchers in the use of VR technologies in clinical psychology has increased. By the content of the journal articles. "Cyberpsychology, Behavior, and Social Networking" VR technologies are used primarily for the correction of anxiety disorders, and secondly, for the correction of depression. These technologies are used in various ways. The first option is to create VR programs with a direct impact on depression reduction. Here, VR is used as a symptom awareness tool, to create an avatar environment for client dialogue in a non- judgmental environment. Research has shown that such VR programs are rated by users as a useful tool for informing and emotionally responding to depressive states. The second option is an indirect effect on reducing the level of depression through the reduction of fears, phobias; increased activation, tone, euphoria in mental states; the development of a positive mood, cognitive motivation; an increase in indicators of field independence (cognitive style). A study based on the methods of psychosemantics is presented, which has demonstrated the effect of a specially created VR program with an avatar on changing the unconscious attitudes of the personality, reducing phobia of darkness. The effectiveness of using of VR technologies in reducing depression is determined by modeling of mental experiences and actions in VR, creating a virtual ontology, the influence of VR on conscious and unconscious attitudes, the possibility of responding to unconscious experiences through the user's identification with an avatar.
临床心理学中虚拟现实技术在抑郁症康复治疗中的应用特点
这项工作的重点是研究在欧洲使用虚拟现实(VR)技术来减少抑郁症。对《网络心理学、行为与社会网络》、《欧洲心理学家》等70多期期刊进行了分析。我们使用文献计量分析、“关键词法”对文本进行分析,将其理解为搜索典型术语,对使用VR和抑郁症的文章内容进行内容分析。在《欧洲心理学家》杂志上,VR这个术语已经有两年没有被提及了,这表明这个问题对于普通心理学来说是次要的。相反,在网络心理学领域,自2019年以来,欧洲研究人员对在临床心理学中使用VR技术的兴趣有所增加。根据期刊文章的内容。“网络心理学、行为和社交网络”虚拟现实技术主要用于治疗焦虑症,其次用于治疗抑郁症。这些技术以各种方式使用。第一个选择是创建对减少抑郁有直接影响的虚拟现实项目。在这里,虚拟现实被用作一种症状感知工具,为客户在非评判环境中对话创造一个虚拟环境。研究表明,这样的虚拟现实程序被用户评为一种有用的工具,可以告知抑郁状态并在情感上做出反应。第二种选择是通过减少恐惧和恐惧症来间接降低抑郁程度;在精神状态中增加激活、音调和欣快感;积极情绪的发展,认知动机;领域独立性(认知风格)指标的增加。基于心理语义学方法的研究,证明了特制的虚拟现实化身程序在改变人格无意识态度,减少黑暗恐惧症方面的效果。使用虚拟现实技术减少抑郁的有效性取决于虚拟现实中的心理体验和行为建模、虚拟本体的创建、虚拟现实对有意识和无意识态度的影响、通过用户对虚拟形象的认同对无意识体验做出反应的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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