The Impact of Competition on the Effectiveness of Cognitive Games

Sheyda Mirzakhani, Hadi Moradi
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引用次数: 1

Abstract

Video game cognitive training has been at the forefront of cognitive therapy and empowerment in the last decade. However, most cognitive video games lack the attractiveness of entertainment video games. Consequently, there has been limited use of these cognitive video games. In this paper, we investigate the effect of using the competition gamification element to improve the attractiveness of cognitive games. Two competitive environments, i.e., face-to-face and leaderboard-based environments, are implemented and tested on two cognitive video games. The effects of these environments, compared to the basic environment of playing cognitive video games, are evaluated through a questionnaire and analyzing the performance of the players in the games. The results show a significant difference between the competitive environments and the basic ones in several criteria. Also, the anxiety of the players in the competitive environments is evaluated, showing no significant effect on the players. The results suggest that using competition may increase the use of cognitive video games and increase their effect on cognitive factors.
竞争对认知游戏有效性的影响
在过去十年中,电子游戏认知训练一直处于认知治疗和赋权的前沿。然而,大多数认知电子游戏缺乏娱乐电子游戏的吸引力。因此,这些认知电子游戏的使用受到限制。本文探讨了运用竞争游戏化元素提高认知游戏吸引力的效果。我们在两款认知电子游戏中执行并测试了两种竞争环境,即面对面和基于排行榜的环境。与玩认知电子游戏的基本环境相比,这些环境的影响是通过问卷调查和分析玩家在游戏中的表现来评估的。结果表明,竞争环境与基本环境在若干指标上存在显著差异。同时,对运动员在竞争环境中的焦虑进行了评估,结果显示对运动员没有显著影响。结果表明,使用竞争可能会增加认知电子游戏的使用,并增加其对认知因素的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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