Interactive multimedia Network teaching evaluation based on object segmentation algorithm

Xiaocheng Gao, Yannan Mu
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Abstract

With the deepening of teaching reform and the development of computer technology and application, multimedia network teaching has become the development direction of traditional teaching mode. In recent years, a large number of multimedia teaching software have emerged at home and abroad, most of which have relatively similar characteristics, such as audio/video interaction, sharing the whiteboard, teaching broadcast, with specific user roles and permission control, etc. The transmission and synchronization of multimedia stream is a research hotspot in real-time multimedia system. In this paper, the transmission protocol, delay model and synchronization strategy in multimedia stream network transmission are discussed deeply, and the calculation method of static buffer size of receiver is given. A new algorithm of dynamically changing playback rate according to the change of buffer is proposed to realize multimedia synchronization. On J2EE platform, the functions of distributed and developable network teaching system based on SOA architecture are realized. According to the requirements of unified modelling language UML in software engineering, the network teaching system was modelled, and various types of model description diagrams needed by the system were completed in Rational Rose, a UML development tool. According to the requirements of software engineering, the outline design and detailed design of the network teaching system based on UML and the concrete implementation in the object-oriented development platform are completed. It greatly improves the level and work efficiency of multimedia teaching and network teaching, and provides reliable technical support and strong technical support for teachers to carry out multimedia teaching activities smoothly in network classroom.
基于目标分割算法的交互式多媒体网络教学评价
随着教学改革的深入和计算机技术与应用的发展,多媒体网络教学已成为传统教学模式的发展方向。近年来,国内外涌现了大量的多媒体教学软件,它们大多具有相对相似的特点,如音视频交互、共享白板、教学直播、具有特定的用户角色和权限控制等。多媒体流的传输与同步是实时多媒体系统的研究热点。本文深入讨论了多媒体流网络传输中的传输协议、延迟模型和同步策略,给出了接收端静态缓冲区大小的计算方法。为了实现多媒体同步,提出了一种根据缓冲区的变化动态改变播放速率的新算法。在J2EE平台上,实现了基于SOA架构的分布式可开发网络教学系统的功能。根据软件工程中统一建模语言UML的要求,对网络教学系统进行了建模,并在UML开发工具Rational Rose中完成了系统所需的各类模型描述图。根据软件工程的要求,完成了基于UML的网络教学系统的概要设计和详细设计,并在面向对象的开发平台上进行了具体实现。大大提高了多媒体教学和网络教学的水平和工作效率,为教师在网络课堂中顺利开展多媒体教学活动提供了可靠的技术支持和强有力的技术支持。
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