Crowdsourcing on the spot: altruistic use of public displays, feasibility, performance, and behaviours

Jorge Gonçalves, Denzil Ferreira, S. Hosio, Yong Liu, Jakob Rogstadius, Hannu Kukka, V. Kostakos
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引用次数: 99

Abstract

This study is the first attempt to investigate altruistic use of interactive public displays in natural usage settings as a crowdsourcing mechanism. We test a non-paid crowdsourcing service on public displays with eight different motivation settings and analyse users' behavioural patterns and crowdsourcing performance (e.g., accuracy, time spent, tasks completed). The results show that altruistic use, such as for crowdsourcing, is feasible on public displays, and through the controlled use of motivational design and validation check mechanisms, performance can be improved. The results shed insights on three research challenges in the field: i) how does crowdsourcing performance on public displays compare to that of online crowdsourcing, ii) how to improve the quality of feedback collected from public displays which tends to be noisy, and iii) identify users' behavioural patterns towards crowdsourcing on public displays in natural usage settings.
现场众包:利他地使用公共展示、可行性、表现和行为
本研究首次尝试将互动公共展示作为一种众包机制,在自然使用环境中进行利他性使用。我们在公共展示上测试了一项非付费众包服务,设置了八种不同的动机,并分析了用户的行为模式和众包性能(例如,准确性、花费的时间、完成的任务)。结果表明,在公共展示中,利他的使用,如众包,是可行的,并且通过控制使用动机设计和验证检查机制,可以提高性能。研究结果揭示了该领域的三个研究挑战:i)如何将公共展示上的众包性能与在线众包进行比较,ii)如何提高从公共展示中收集的反馈的质量,这些公共展示往往是嘈杂的,以及iii)识别用户在自然使用环境中对公共展示上众包的行为模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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