Activity-based Ubicomp: a new research basis for the future of human-computer interaction

J. Landay
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Abstract

Ubiquitous computing (Ubicomp) is bringing computing off the desktop and into our everyday lives. For example, an interactive display can be used by the family of an elder to stay in constant touch with the elder's everyday wellbeing, or by a group to visualize and share information about exercise and fitness. Mobile sensors, networks, and displays are proliferating worldwide in mobile phones, enabling this new wave of applications that are intimate with the user's physical world. In addition to being ubiquitous, these applications share a focus on high-level activities, which are long-term social processes that take place in multiple environments and are supported by complex computation and inference of sensor data. However, the promise of this Activity-based Ubicomp is unfulfilled, primarily due to methodological, design, and tool limitations in how we understand the dynamics of activities. The traditional cognitive psychology basis for human-computer interaction, which focuses on our short term interactions with technological artifacts, is insufficient for achieving the promise of Activity-based Ubicomp. We are developing design methodologies and tools, as well as activity recognition technologies, to both demonstrate the potential of Activity-based Ubicomp as well as to support designers in fruitfully creating these types of applications.
基于活动的Ubicomp:未来人机交互的新研究基础
普适计算(Ubicomp)正在将计算从桌面带入我们的日常生活。例如,老年人的家人可以使用交互式显示器来保持与老年人日常健康的持续联系,或者由一个团体来可视化和分享有关锻炼和健身的信息。移动传感器、网络和显示器在世界范围内的移动电话中激增,使这一新的应用浪潮与用户的物理世界密切相关。除了无处不在之外,这些应用程序还关注高级活动,这些活动是在多种环境中发生的长期社会过程,并由传感器数据的复杂计算和推理支持。然而,这种基于活动的Ubicomp的承诺并没有实现,主要是由于方法、设计和工具的限制,我们如何理解活动的动态。传统的人机交互认知心理学基础,关注我们与技术制品的短期交互,不足以实现基于活动的Ubicomp的承诺。我们正在开发设计方法和工具,以及活动识别技术,以展示基于活动的Ubicomp的潜力,并支持设计师富有成效地创建这些类型的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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