B. Frade, Pedro Henrique Campos Cunha Gondim, P. Sousa
{"title":"The Use of Virtual Reality as the Object of Mathematics Learning","authors":"B. Frade, Pedro Henrique Campos Cunha Gondim, P. Sousa","doi":"10.1109/SVR.2015.27","DOIUrl":null,"url":null,"abstract":"Combining education the fun, it designed are creational / educational game, in order to support the idea that the teacher must have the knowledge to develop and find new, more appropriate teaching strategies to help in the learning ability of students, It emphasized that the use of technology, specifically the integrated virtual reality tithe concept of learning object, together with the knowledge presented by teachers and traditional teaching methods, there may be changes and improvements in the learning capacity of students. Therefore, it is expected that the game can be used as a learning object in mathematics education, improving the performance of students during their school year and evaluation programs of knowledge of Brazilian education in general.","PeriodicalId":193769,"journal":{"name":"Symposium on Virtual and Augmented Reality","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2015.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Combining education the fun, it designed are creational / educational game, in order to support the idea that the teacher must have the knowledge to develop and find new, more appropriate teaching strategies to help in the learning ability of students, It emphasized that the use of technology, specifically the integrated virtual reality tithe concept of learning object, together with the knowledge presented by teachers and traditional teaching methods, there may be changes and improvements in the learning capacity of students. Therefore, it is expected that the game can be used as a learning object in mathematics education, improving the performance of students during their school year and evaluation programs of knowledge of Brazilian education in general.