The Use of Virtual Reality as the Object of Mathematics Learning

B. Frade, Pedro Henrique Campos Cunha Gondim, P. Sousa
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引用次数: 3

Abstract

Combining education the fun, it designed are creational / educational game, in order to support the idea that the teacher must have the knowledge to develop and find new, more appropriate teaching strategies to help in the learning ability of students, It emphasized that the use of technology, specifically the integrated virtual reality tithe concept of learning object, together with the knowledge presented by teachers and traditional teaching methods, there may be changes and improvements in the learning capacity of students. Therefore, it is expected that the game can be used as a learning object in mathematics education, improving the performance of students during their school year and evaluation programs of knowledge of Brazilian education in general.
利用虚拟现实作为数学学习的对象
结合教育乐趣,设计了具有创造性/教育性的游戏,以支持教师必须有知识开发和发现新的、更合适的教学策略来帮助学生学习能力的理念,它强调利用技术,特别是集成虚拟现实的学习对象概念,结合教师所呈现的知识和传统的教学方法。学生的学习能力可能会发生变化和提高。因此,期望该游戏可以作为数学教育的学习对象,提高学生在学年中的表现和巴西教育知识的总体评估方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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