Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, R. Beaton, D. Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, R. Hagan, D. Bowman
{"title":"Evaluating natural interaction techniques in video games","authors":"Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, R. Beaton, D. Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, R. Hagan, D. Bowman","doi":"10.1109/3DUI.2010.5444727","DOIUrl":null,"url":null,"abstract":"Despite the gaming industry's recent trend for using “natural” interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"66","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444727","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 66
Abstract
Despite the gaming industry's recent trend for using “natural” interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.