An inclusive educational game usable via screen reader on a touch-screen

B. Leporini, Eleonora Palmucci
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引用次数: 4

Abstract

Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.
一个包容性的教育游戏,可通过触摸屏上的屏幕阅读器使用
严肃游戏越来越多地用于支持教育和许多其他娱乐活动。不幸的是,视障人士无法使用它们,因为他们对游戏的选择非常有限,尤其是在手机环境中。通常他们只能依靠特定的游戏。我们的目标是研究如何为视障人士克服这一差距。为此,我们将呈现一款可以通过触摸屏屏幕阅读器访问的手机教育游戏。通过该应用程序,我们研究了:(1)当屏幕阅读器运行时,基于手势的交互模式在触摸屏上执行练习;(2)让那些看不到用户界面的人也有平等的机会享受感知。试点测试证实了首个原型机对最终用户的积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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