"Exergames" para la mejora de la salud en niños y niñas en edad escolar: estudio a partir de hábitos sedentarios e índices de obesidad / «Exergames» to improve the health of school children: study of sedentary lifestyle and obesity rates
R. C. Cuberos, T. E. Garcés, Angel Cabrera Fernández, M. Sánchez, J. Fernández, F. Z. Ortega
{"title":"\"Exergames\" para la mejora de la salud en niños y niñas en edad escolar: estudio a partir de hábitos sedentarios e índices de obesidad / «Exergames» to improve the health of school children: study of sedentary lifestyle and obesity rates","authors":"R. C. Cuberos, T. E. Garcés, Angel Cabrera Fernández, M. Sánchez, J. Fernández, F. Z. Ortega","doi":"10.17398/1695-288X.14.2.39","DOIUrl":null,"url":null,"abstract":"El sedentarismo asociado a las nuevas tecnologias es uno de los principales factores relacionados con la obesidad infantil. Este estudio propone aliarnos con las mismas para realizar actividad fisica y combatir dicho problema. La investigacion conto 623 participantes en edad escolar, lo que permitio el registro y valoracion de la relacion existente entre habitos sedentarios relacionados con las videoconsolas y el grado de sobrepeso de esta muestra. Para recoger los datos de las variables se utilizaron diversos instrumentos (cuestionario de elaboracion propia, cintra metrica y bascula). Los resultados indicaron que un sexto de la poblacion estudiada tenia exceso de peso y que la mayoria tenia videoconsola. Igualmente, se demostro que 6 de cada 10 encuestados preferian los videojuegos con movimiento frente a los tradicionales. Ademas, aparecieron diferencias estadisticas entre los tipos de juegos y la frecuencia de juego; manifestando que los escolares que jugaban de forma cotidiana preferian los «exergames».AbstractA sedentary lifestyle associated with new technologies is one of the main factors related to current childhood obesity; therefore, this study proposes to use these technologies to do physical activity and combat this problem. The research was carried out using 623 school children, which allowed for the recording and assessment of the relationship between various sedentary habits related to consoles and the level of obesity that a group of school children have. We used several measuring instruments to collect the data of the variables (such as test, measuring tape and scales). The results indicated that one-sixth of the study's population was overweight and most of children had a console. Also, the investigation showed that 6 out of 10 respondents preferred videogames with motion versus traditional videogames. In addition, the study evinced statistical differences in the kind of games and frequency of play; manifesting that frequent players preferred the «exergames».","PeriodicalId":316753,"journal":{"name":"RELATEC: Latin American Journal of Educational Technology","volume":"153 ","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"RELATEC: Latin American Journal of Educational Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17398/1695-288X.14.2.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
El sedentarismo asociado a las nuevas tecnologias es uno de los principales factores relacionados con la obesidad infantil. Este estudio propone aliarnos con las mismas para realizar actividad fisica y combatir dicho problema. La investigacion conto 623 participantes en edad escolar, lo que permitio el registro y valoracion de la relacion existente entre habitos sedentarios relacionados con las videoconsolas y el grado de sobrepeso de esta muestra. Para recoger los datos de las variables se utilizaron diversos instrumentos (cuestionario de elaboracion propia, cintra metrica y bascula). Los resultados indicaron que un sexto de la poblacion estudiada tenia exceso de peso y que la mayoria tenia videoconsola. Igualmente, se demostro que 6 de cada 10 encuestados preferian los videojuegos con movimiento frente a los tradicionales. Ademas, aparecieron diferencias estadisticas entre los tipos de juegos y la frecuencia de juego; manifestando que los escolares que jugaban de forma cotidiana preferian los «exergames».AbstractA sedentary lifestyle associated with new technologies is one of the main factors related to current childhood obesity; therefore, this study proposes to use these technologies to do physical activity and combat this problem. The research was carried out using 623 school children, which allowed for the recording and assessment of the relationship between various sedentary habits related to consoles and the level of obesity that a group of school children have. We used several measuring instruments to collect the data of the variables (such as test, measuring tape and scales). The results indicated that one-sixth of the study's population was overweight and most of children had a console. Also, the investigation showed that 6 out of 10 respondents preferred videogames with motion versus traditional videogames. In addition, the study evinced statistical differences in the kind of games and frequency of play; manifesting that frequent players preferred the «exergames».