Virtual Reality meets Degas: an immersive framework for art exploration and learning

F. Battisti, Chiara Di Stefano
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引用次数: 5

Abstract

The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.
虚拟现实与德加:一个沉浸式的艺术探索和学习框架
最近虚拟现实技术的普及使大量消费者能够在从游戏到学习的多个领域体验这项技术。在本文中,我们提出了一个框架,允许用户在HTC Vive实现的虚拟博物馆中自由移动和互动。这项工作的目标是:研究使用这种方法为用户提供个性化和有教育意义的艺术内容探索的可能性,并通过主观实验来衡量所提议系统的沉浸性和可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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