Game Theoretic Framework for Beamforming Optimization for Photon-Counting Multiuser MISO Channel with Asymptotic Low Power

Sudhanshu Arya, Yeon-ho Chung, C. Ahn
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Abstract

We propose new game theoretic frameworks that permit to maximize the performance of an interference-limited photon-counting multiuser Poisson channel with asymptotically low transmit power considered. For a memoryless stationary Poisson channel, we consider a conflicting situation where multiple users share the same spectrum and attempt to maximize their throughput. The system model is constructed, where multiple transmitters communicate with many users each equipped with a single photon-counting receiver. Importantly, to limit the interference, we consider the transmission at an asymptotically low-power regime. The first contribution of this paper is to model the problem as a non-cooperative game and present the Nash equilibrium beamformer. We present the sufficient and necessary conditions for the Nash equilibrium solution. Next, we develop a cooperative game, where users can autonomously bargain to maximize their achievable capacity. To obtain the Nash bargaining solution, we generate the convex hull by performing time sharing. The key idea utilized in generating a convex hull is to choose different strategies at different time slots. The bargaining among the users is shown to yield a significant performance improvement at asymptotically low transmit power. Moreover, it is shown that selfish but cooperative users can achieve maximum sum-rate performance.
渐近低功耗光子计数多用户MISO信道波束形成优化的博弈论框架
我们提出了新的博弈论框架,允许在考虑渐近低发射功率的情况下最大化干扰限制光子计数多用户泊松信道的性能。对于无记忆固定泊松信道,我们考虑了多个用户共享同一频谱并试图最大化其吞吐量的冲突情况。建立了系统模型,其中多个发射机与多个用户通信,每个用户配备单个光子计数接收器。重要的是,为了限制干扰,我们考虑在渐近低功率状态下的传输。本文的第一个贡献是将该问题建模为非合作对策,并给出了纳什均衡波束形成器。给出了纳什均衡解的充要条件。接下来,我们开发了一个合作游戏,用户可以自主讨价还价以最大化他们的可实现容量。为了得到纳什议价解,我们通过执行时间共享来生成凸包。生成凸包的关键思想是在不同的时隙选择不同的策略。在渐近的低发射功率下,用户之间的讨价还价显示出显著的性能改进。此外,自私但合作的用户可以获得最大的和速率性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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