Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments

Sébastien Hillaire, A. Lécuyer, R. Cozot, Géry Casiez
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引用次数: 112

Abstract

This paper describes the use of user's focus point to improve some visual effects in virtual environments (VE). First, we describe how to retrieve user's focus point in the 3D VE using an eye-tracking system. Then, we propose the adaptation of two rendering techniques which aim at improving users' sensations during first-person navigation in VE using his/her focus point: (1) a camera motion which simulates eyes movement when walking, i.e., corresponding to vestibulo-ocular and vestibulocollic reflexes when the eyes compensate body and head movements in order to maintain gaze on a specific target, and (2) a depth-of-field (DoF) blur effect which simulates the fact that humans perceive sharp objects only within some range of distances around the focal distance. Second, we describe the results of an experiment conducted to study users' subjective preferences concerning these visual effects during first-person navigation in VE. It showed that participants globally preferred the use of these effects when they are dynamically adapted to the focus point in the VE. Taken together, our results suggest that the use of visual effects exploiting users' focus point could be used in several VR applications involving first- person navigation such as the visit of architectural site, training simulations, video games, etc.
使用眼动追踪系统改善虚拟环境中的相机运动和景深模糊效果
本文描述了在虚拟环境(VE)中使用用户焦点来改善某些视觉效果。首先,我们描述了如何使用眼动追踪系统在3D VE中检索用户的焦点。然后,我们提出了两种渲染技术的适配,旨在利用用户的焦点来改善VE第一人称导航时的用户感觉:(1)模拟行走时眼睛运动的相机运动,即当眼睛补偿身体和头部运动以保持对特定目标的注视时,对应于前庭-眼和前庭-脑反射;(2)景深(DoF)模糊效果,模拟人类仅在焦距周围一定距离内感知尖锐物体的事实。其次,我们描述了一项实验的结果,该实验旨在研究用户在VE中第一人称导航时对这些视觉效果的主观偏好。它表明,当参与者动态适应VE中的焦点时,他们总体上更喜欢使用这些效果。综上所述,我们的研究结果表明,利用用户焦点的视觉效果可以用于一些涉及第一人称导航的VR应用,如参观建筑场地、训练模拟、视频游戏等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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