Simplifying Cooperation with End Users

Nairan Zhang
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引用次数: 1

Abstract

1. MOTIVATION Traditional virtual communities such as bulletin board system (BBS) and Internet forum have clearly shown the capability of networking strangers to share useful information. Such communities do not require people to report their physical locations even if the community and relevant topics are limited to a particular place. However, as the portable device (e.g., smartphones and tablets) becomes a main gateway to Internet, we have already noticed two significant changes on the location-transparent virtual communities. First, information exchanged now is combined with physical locations. Second, by directly using location information, people sharing similar interests can be recognized and self-organized. While conceptual applications based on above changes, such as participatory sensing and urban gaming, were also proposed recently, mobile system researchers should ask if technologies can accelerate the realization of such applications. This thesis explores this question by breaking emerged communities down to two organization models, and focusing on different pain points of each one. We now briefly describe the differences of two models in terms of the social motivation of forming a community and the network architecture of connecting members.
简化与终端用户的合作
1. 传统的虚拟社区,如电子公告板系统(BBS)和互联网论坛,已经清楚地显示出建立陌生人网络共享有用信息的能力。这样的社区不要求人们报告他们的实际位置,即使社区和相关主题仅限于一个特定的地方。然而,随着便携式设备(如智能手机和平板电脑)成为互联网的主要门户,我们已经注意到位置透明的虚拟社区发生了两个重大变化。首先,现在交换的信息与实际位置相结合。其次,通过直接使用位置信息,可以识别和自组织具有相似兴趣的人。虽然基于上述变化的概念应用,如参与式感知和城市游戏,最近也被提出,但移动系统研究人员应该问,技术是否可以加速这些应用的实现。本文通过将新兴社区分解为两种组织模式来探讨这个问题,并关注每种模式的不同痛点。现在,我们从形成社区的社会动机和连接成员的网络架构两方面简要描述两种模式的差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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