Synaptix: A Web Platform based on Gamification Techniques for the Study of Clinical Cases

O. L. Chávez, I. Márquez, Luis-Felipe Rodríguez, J. León
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引用次数: 1

Abstract

. In this paper we present a Web platform designed to allow medical students and practitioners to study clinical cases on their own. The main objective of this proposal is to address key problems inherent in the traditional study of clinical cases by providing a tool that implements techniques and elements of gamification, simulation, and serious games. The proposed platform offers an improved learning experience through a virtual environment that provides an alternative method for training and interpretation of clinical cases for medical examinations. Medical students and practitioners can play the role of a real doctor in a simulated office. In particular, the platform allows medical students and practitioners to learn through their mistakes without hurting human beings. In addition, this platform is designed to allow users to add new clinical cases and make them available for study. The platform was validated in a local hospital by 8 medical practitioners. The participants indicated that the platform design, the tutorials included, and the ease of use factors are satisfactory.
Synaptix:一个基于游戏化技术的临床病例研究网络平台
。在本文中,我们提出一个Web平台,旨在让医学生和从业人员自己研究临床病例。该提案的主要目标是通过提供一种工具来实现游戏化、模拟和严肃游戏的技术和元素,解决传统临床病例研究中固有的关键问题。拟议的平台通过虚拟环境提供改进的学习体验,为医学检查的临床病例的培训和解释提供了另一种方法。医科学生和从业人员可以在模拟的办公室里扮演真正的医生。特别是,该平台允许医学生和从业者在不伤害人类的情况下从错误中学习。此外,该平台的设计允许用户添加新的临床病例并使其可供研究。该平台在当地一家医院由8名医生进行了验证。与会者表示,平台设计、包含的教程和易用性因素都令人满意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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