GenerationMania: Learning to Semantically Choreograph

Zhiyu Lin, Kyle Xiao, Mark O. Riedl
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引用次数: 7

Abstract

Beatmania is a rhythm action game where players must reproduce some of the sounds of a song by pressing specific controller buttons at the correct time. In this paper we investigate the use of deep neural networks to automatically create game stages—called charts—for arbitrary pieces of music. Our technique uses a multi-layer feed-forward network trained on sound sequence summary statistics to predict which sounds in the music are to be played by the player and which will play automatically. We use another neural network along with rules to determine which controls should be mapped to which sounds. We evaluated our system on the ability to reconstruct charts in a held-out test set, achieving an F1-score that significantly beats LSTM baselines.
代际狂热:学习语义编排
《Beatmania》是一款节奏动作游戏,玩家必须在正确的时间按下特定的控制器按钮来重现歌曲的某些声音。在本文中,我们研究了使用深度神经网络来自动创建任意音乐片段的游戏阶段-称为图表。我们的技术使用经过声音序列汇总统计训练的多层前馈网络来预测音乐中的哪些声音将由播放器播放,哪些声音将自动播放。我们使用另一个带有规则的神经网络来决定哪些控制应该映射到哪些声音。我们评估了系统在测试集中重建图表的能力,获得了f1分,大大超过了LSTM基线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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