Strategies for Network Slicing Negotiation in a Dynamic Resource Market

Alessandro Lieto, Eugenio Moro, Ilaria Malanchini, Silvio Mandelli, A. Capone
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引用次数: 5

Abstract

One of the disruptive innovations introduced by 5G networks is the opportunity for a new group of stakeholders to be actively involved in the management of network slices with the role of tenants. This allows to go beyond the user-centric QoS paradigm of 4G, and to include tools for handling the aggregate performance of multiple services and user groups and to focus on slice resource management, also at the new 5G NR interface. So far, research efforts have privileged a first solution based on the concept of isolation between slices. However, proposed solutions are not particularly efficient due to the loss of pooling gains, and not very reliable due to variable channel conditions that with slice limited resources make performance not easily predictable. We propose a slice management framework where the shared resources are negotiated by tenants in a real-time market based on slice instantaneous demands. Our model, based on game theory, allows tenants to optimize their service strategies acquiring resources when and where it is necessary, according to the level of quality and reliability requested by the specific traffic types they handle. In this paper, we focus on modeling the game theoretical framework and on characterizing its equilibria in a multi-tenant scenario.
动态资源市场下的网络切片协商策略
5G网络带来的颠覆性创新之一是,一个新的利益相关者群体有机会以租户的角色积极参与网络切片的管理。这允许超越以用户为中心的4G QoS范例,并包含用于处理多个服务和用户组的聚合性能的工具,并专注于切片资源管理,也在新的5G NR接口上。到目前为止,研究工作都倾向于基于切片之间隔离概念的第一种解决方案。然而,由于池化收益的损失,所提出的解决方案不是特别有效,并且由于可变的通道条件(slice有限的资源使得性能不容易预测)而不是非常可靠。我们提出了一个分片管理框架,其中共享资源由租户在基于分片瞬时需求的实时市场中协商。我们的模型基于博弈论,允许租户优化他们的服务策略,根据他们处理的特定流量类型所要求的质量和可靠性水平,在必要的时间和地点获取资源。在本文中,我们着重于建模博弈论框架和表征其均衡在一个多租户场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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