Designing touch screen user interfaces for future flight deck operations

Huseyin Avsar, J. Fischer, T. Rodden
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引用次数: 9

Abstract

Many interactional issues with Flight Management Systems (FMS) in modern flight decks have been reported. Avionics designers are seeking for ways to reduce cognitive load of pilots with the aim to reduce the potential for human error. Academic research showed that touch screen interfaces reduce cognitive effort and provide an intuitive way of interaction. A new way of interaction to manipulate radio frequencies of avionics systems is presented in this paper. A usability experiment simulating departures and approaches to airports was used to evaluate the interface and compare it with the current system (FMS). In addition, interviews with pilots were conducted to find out their personal impressions and to reveal problem areas of the interface. Analyses of task completion time and error rates showed that the touch interface is significantly faster and less prone to user input errors than the conventional input method (via physical or virtual keypad). Potential problem areas were identified and an improved interface is suggested.
为未来的驾驶舱操作设计触摸屏用户界面
许多与飞行管理系统(FMS)在现代飞行甲板相互作用的问题已经被报道。航空电子设计人员正在寻找减少飞行员认知负荷的方法,目的是减少人为失误的可能性。学术研究表明,触摸屏界面减少了认知努力,并提供了一种直观的交互方式。提出了一种新的交互方式来控制航电系统的射频。通过模拟机场离港和进近的可用性实验来评估该界面,并将其与现有系统(FMS)进行比较。此外,还对飞行员进行了访谈,以了解他们的个人印象,并揭示界面的问题所在。对任务完成时间和错误率的分析表明,与传统输入法(通过物理或虚拟键盘)相比,触摸界面明显更快,更不容易出现用户输入错误。发现了潜在的问题区域,并提出了改进的接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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