CSG tree rendering for point-sampled objects

M. Wicke, M. Teschner, M. Gross
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引用次数: 28

Abstract

This paper presents an algorithm for rendering of point-sampled CSG models. The approach works with arbitrary CSG trees of surfel models with arbitrary sampling densities. Edges and corners are rendered by reconstructing the involved surfaces separately. The reconstructed surfaces are clipped at intersections. This way, blurring at any magnification is avoided. As opposed to existing methods, which resample surfaces close to object intersections, the proposed approach preserves the original object representation. Since no resampling is needed, dynamic scenes can be handled very flexible. Complex intersections involving any number of objects can be rendered.
点采样对象的CSG树渲染
提出了一种点采样CSG模型的绘制算法。该方法适用于具有任意采样密度的冲浪模型的任意CSG树。通过分别重建所涉及的表面来绘制边缘和角。重建的表面在相交处被裁剪。这样,在任何放大率下都可以避免模糊。与现有方法对靠近对象交叉点的表面进行采样不同,本文提出的方法保留了原始对象表示。由于不需要重新采样,动态场景可以非常灵活地处理。可以渲染涉及任意数量对象的复杂交叉点。
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