Augmented museum experience through Tangible Narrative

Luca Ciotoli, Mortaza Alinam, Ilaria Torre
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Abstract

This paper is about an interactive and tangible storytelling installation based on the principle of ubiquitous museum. The installation is designed to focus children’s attention on the sailing practice in the Medieval age by engaging children in an experience where they interact with several ancient navigation tools, equipped with sensors and communication capabilities. The networked infrastructure is combined with the approach of tangible narratives to augment the museum experience. We conducted a pilot study with three different groups of participants in order to investigate the interaction with the augmented ancient navigation tools. We used quantitative and qualitative data to get feedback on participants’ engagement while interacting with diegetic and non-diegetic objects and on factors that can impact engagement. Even though preliminary, the results can be useful to designers of ubiquitous museum installations to know possible risks and factors to take into account at design time.
通过有形叙事增强博物馆体验
本文是一个基于无处不在的博物馆原则的互动、有形的叙事装置。该装置旨在通过让孩子们与几个配备传感器和通信功能的古代导航工具互动的体验,将孩子们的注意力集中在中世纪的航海实践上。网络基础设施与有形叙事相结合,增强了博物馆的体验。我们对三组不同的参与者进行了初步研究,以调查与增强的古代导航工具的相互作用。我们使用定量和定性数据来获得参与者在与叙事和非叙事对象互动时的粘性反馈,以及影响粘性的因素。即使是初步的,结果也可以帮助无处不在的博物馆装置的设计师了解设计时可能考虑的风险和因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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