Computational Design and Motion Control for Characters in the Real World

Stelian Coros
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引用次数: 2

Abstract

Computer graphics techniques allow artists to realize their imaginative visions, leading to immersive virtual worlds that capture the imagination of audiences world-wide. And now, thanks to advancements in rapid manufacturing devices, tangible links between these vivid virtual worlds and our own can be created. But in order to unleash the full potential of this technology, a key challenge lies in determining the fundamental principles and design paradigms that allow digital content to be processed into forms that are suitable for fabrication. A particularly challenging task is that of creating physical representations of animated virtual characters. This paper discusses several techniques that can be applied towards this goal. In particular, a method for controlling the deformation behavior of real-world objects is described, and a computational design system that allows casual users to create animated mechanical characters is presented. In addition, this paper shows that control algorithms developed for physics-based character animation can also be applied to legged robots, allowing them to move with skill and purpose.
现实世界中角色的计算设计和运动控制
计算机图形技术使艺术家能够实现他们富有想象力的愿景,从而创造出身临其境的虚拟世界,吸引全世界观众的想象力。现在,由于快速制造设备的进步,这些生动的虚拟世界和我们自己的世界之间的有形联系可以被创造出来。但是,为了释放这项技术的全部潜力,一个关键的挑战在于确定基本原则和设计范式,使数字内容能够被加工成适合制造的形式。一个特别具有挑战性的任务是创建动画虚拟角色的物理表示。本文讨论了几种可以实现这一目标的技术。特别地,描述了一种控制现实世界对象变形行为的方法,并提出了一种允许临时用户创建动画机械角色的计算设计系统。此外,本文还表明,为基于物理的角色动画开发的控制算法也可以应用于有腿的机器人,使它们能够有技能和目的地移动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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