Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality

Fei Wu, Evan Suma Rosenberg
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引用次数: 3

Abstract

Dynamic field-of-view (FOV) restriction is a widely used software technique to mitigate cybersickness in commercial virtual reality (VR) applications. The classical FOV restrictor is implemented using a symmetric mask that occludes the periphery in response to translational and/or angular velocity. In this paper, we introduce adaptive field-of-view restriction, a novel technique that responds dynamically based on real-time assessment of optical flow generated by movement through a virtual environment. The adaptive restrictor utilizes an asymmetric mask to obscure regions of the periphery with higher optical flow during virtual locomotion while leaving regions with lower optical flow visible. To evaluate the proposed technique, we conducted a gender-balanced user study (N = 38) in which participants completed in a navigation task in two different types of virtual scenes using controller-based locomotion. Participants were instructed to navigate through either close-quarter or open virtual environments using adaptive restriction, traditional symmetric restriction, or an unrestricted control condition in three VR sessions separated by at least 24 hours. The results showed that the adaptive restrictor was effective in mitigating cybersickness and reducing subjective discomfort, while simultaneously enabling participants to remain immersed for a longer amount of time compared to the control condition. Additionally, presence ratings were significantly higher when using the adaptive restrictor compared to symmetric restriction. In general, these results suggest that adaptive field-of-view restriction based on real-time measurement of optical flow is a promising approach for virtual reality applications that seek to provide a better cost-benefit tradeoff between comfort and a high-fidelity experience.
自适应视场限制:限制光流以减轻虚拟现实中的晕动症
动态视场(FOV)限制是一种在商业虚拟现实(VR)应用中广泛使用的减轻晕动症的软件技术。经典的FOV限制器是使用对称掩模来实现的,该掩模可以根据平移和/或角速度遮挡外围。在本文中,我们介绍了自适应视场限制技术,这是一种基于实时评估运动在虚拟环境中产生的光流来动态响应的新技术。自适应限流器利用不对称掩模来掩盖在虚拟运动过程中具有较高光流的外围区域,同时使具有较低光流的区域可见。为了评估所提出的技术,我们进行了一项性别平衡的用户研究(N = 38),其中参与者使用基于控制器的运动在两种不同类型的虚拟场景中完成导航任务。参与者被指示使用自适应限制、传统对称限制或不受限制的控制条件在近距离或开放的虚拟环境中导航,这三个VR会话间隔至少24小时。结果表明,自适应限制器在缓解晕动症和减少主观不适感方面是有效的,同时使参与者保持比控制条件更长的沉浸时间。此外,与对称限制相比,使用自适应限制器时,存在等级显着更高。总的来说,这些结果表明,基于光流实时测量的自适应视场限制对于寻求在舒适性和高保真体验之间提供更好的成本效益权衡的虚拟现实应用来说是一种很有前途的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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