Evaluating techniques for interaction at a distance

Jason Wither, Tobias Höllerer
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引用次数: 16

Abstract

This paper presents techniques designed to facilitate interaction at a distance in mobile augmented reality and evaluates different input controls for them. The goal of the techniques is to quickly and accurately annotate distant physical objects not yet represented in the computer's model of the scene. To this end, we present a new method for judging virtual object distance. Using virtual depth cues, the user can accurately judge depth values without having to resort to near-field-only cues such as stereo vision and parallax. To place new annotations, we need to position a virtual 3D cursor accurately relative to known landmarks. We develop four techniques for controlling this cursor and conducted a user study on the relative efficiency of these techniques.
评估远距离互动的技术
本文介绍了旨在促进移动增强现实中远距离交互的技术,并评估了它们的不同输入控制。这些技术的目标是快速、准确地标注尚未在计算机场景模型中表示的远处物理对象。为此,我们提出了一种判断虚拟物体距离的新方法。使用虚拟深度线索,用户可以准确地判断深度值,而不必求助于近场线索,如立体视觉和视差。为了放置新的注释,我们需要相对于已知地标准确地定位虚拟3D光标。我们开发了四种控制光标的技术,并对这些技术的相对效率进行了用户研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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