A low-fidelity game-based approach to teaching basic health assessment: It’s not just a game!

Danita Pottere, Danita Tolson
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引用次数: 1

Abstract

Game-based teaching-learning activities positively influenced student learning in academic programs, particularly in nursing education where learning nursing concepts, disease processes, assessment skills and management may be overwhelming in the traditional classroom setting. The purpose of this paper was to describe a teaching—learning approach, and to discuss lessons learned to use games to teach basic health assessment in first-level BSN program. The approach and organization constructs were interventional, descriptive and non-experimental. In conclusion, lessons learned yield that teaching health assessment content as a game may promote student and faculty involvement, excitement, and motivation. A game checklist was developed based on feedback from students and faculty. The game led to the development of a guide for game-based approaches to teaching pre-clinical undergraduate nursing students health assessment content.
基于低保真游戏的基本健康评估教学方法:这不仅仅是一款游戏!
基于游戏的教与学活动对学生在学术课程中的学习产生了积极的影响,特别是在护理教育中,在传统的课堂环境中,学习护理概念、疾病过程、评估技能和管理可能是压倒性的。本文的目的是描述一种教与学的方法,并讨论在初级BSN课程中使用游戏进行基本健康评估教学的经验教训。方法和组织结构具有干预性、描述性和非实验性。总之,所学到的经验表明,将健康评估内容作为游戏进行教学可以促进学生和教师的参与、兴奋和动力。根据学生和教师的反馈,我们开发了一份游戏清单。该游戏导致了基于游戏的指导方针的发展,以教学临床前本科护理学生健康评估内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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