A real-time image-based rendering and compression system with Kinect depth camera

Chong Wang, S. Chan, C. Ho, A. Liu, H. Shum
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引用次数: 3

Abstract

This paper presents a novel Kinect-assisted real-time image-based rendering and compression system for high definition (HD) multiview video sequences. It is constructed from a Kinect depth camera and multiple stereo cameras and is intended for applications involving indoor scenes with static cameras. The information from the Kinect depth camera and background modeling can be utilized to segment the scene into foreground objects and the background in real-time. The segmentation and depth information are then encoded together with the texture information for real-time view synthesis at the decoder. The compression algorithm is developed around the AVS framework because of its simplicity and good performance. Novel features such as multiview coding and virtual view synthesis are incorporated, which are also applicable to other video coding algorithms. To achieve real-time operation, extensive GPU acceleration and optimization were performed. Experimental results were presented to illustrate the design and usefulness of the proposed system.
带有Kinect深度摄像头的实时图像渲染和压缩系统
本文提出了一种新的基于kinect辅助的高清晰度(HD)多视点视频序列实时图像渲染和压缩系统。它由一个Kinect深度摄像头和多个立体摄像头组成,适用于带有静态摄像头的室内场景。利用Kinect深度摄像头和背景建模的信息,可以实时将场景分割为前景对象和背景对象。然后将分割和深度信息与纹理信息一起编码,用于解码器的实时视图合成。该压缩算法是围绕AVS框架开发的,具有简单、性能好等优点。该算法引入了多视图编码和虚拟视图合成等新特性,这些特性也适用于其他视频编码算法。为了实现实时操作,进行了大量的GPU加速和优化。实验结果说明了该系统的设计和实用性。
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