Exploration of the Timing of Introduction of Design Heuristic Cards to Early Design Brainstorming Sessions by Interdisciplinary Student Teams

Abimelec Mercado Rivera, José E. Lugo
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Abstract

This research focuses on improving the outcome of idea generation sessions of interdisciplinary student teams working in the early design stages of a product or solution by measuring the effect of incorporating Design Heuristics Cards at different points of ideation sessions that adhere to the brainstorming guidelines. Using the design thinking methodology, an open-ended challenge was given to the participating teams for a Brainstorming exercise divided into a fifteen-minute individual segment followed by a thirty-minute team ideation segment. Three experimental treatments were designed where Design Heuristics Cards were introduced at different points of the ideation exercise: the start of the individual ideation segment, the start of the team ideation segment, or the second half of the team ideation segment. A fourth control treatment did not introduce the cards at any point but used the Brainstorming guidelines throughout. The metrics observed were Fluency, Novelty, Feasibility, and Market Fit of the ideas generated by the students. Eighty-four students participated in the experiment, with 58.3% being from majors in the College of Engineering, 28.6% from majors in the College of Business Administration, 7.1% from majors in the College of Arts and Sciences, and 6.0% from majors in the College of Agriculture. No significant difference was found among the experimental treatments; however the results are not considered final due to the explorative nature of the study. Recommendations are made on future work and possible improvements to the experiment.
跨学科学生团队在早期设计头脑风暴会议中引入设计启发式卡片的时机探索
本研究的重点是提高跨学科学生团队在产品或解决方案的早期设计阶段工作的想法产生会议的结果,通过测量在坚持头脑风暴指导方针的想法会议的不同点上结合设计启发卡的效果。使用设计思维方法,一个开放式的挑战被给予参与的团队进行头脑风暴练习,分为15分钟的个人部分,然后是30分钟的团队创意部分。设计了三种实验处理,在构思练习的不同阶段引入设计启发式卡片:个人构思部分的开始,团队构思部分的开始,或团队构思部分的后半段。第四种控制方法没有在任何时候引入卡片,而是自始至终使用头脑风暴指导方针。观察到的指标是学生产生的想法的流畅性、新颖性、可行性和市场契合度。84名学生参与实验,其中工程学院58.3%,工商管理学院28.6%,文理学院7.1%,农学院6.0%。各处理间无显著差异;然而,由于研究的探索性,结果并不被认为是最终的。对今后的工作和可能的改进提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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