Preliminary research on the design of an ambient intelligence application utilizing the exploitation of landmarks for the promotion of ancient greek technology exhibits.
Konstantinos I. Kotsopoulos, Konstantinos G. Kotsanas, Asimina N. Mitsomponou, Theofanis Alexandridis
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引用次数: 0
Abstract
A preliminary research is presented about development of a platform where storytelling can be created and managed through portable technology devices taking place outside the exhibition premises of Kotsanas Museum in Greece or abroad aiming to attract new visitors. An ambient intelligence approach is utilized where tourists of Athens during their walks in the historical center of Athens can discover with the use of a mobile application 3d visualized parts of ancient Greek technology inventions and after collecting them to watch 3D simulations of their usage in augmented reality. The user’s preferences will be acquired through multiple ways (gamification, points of interests, rule base system combining interests of users and ancient inventions) and the right story for the users will be suggested to the user. Soft computing techniques such as fuzzy cognitive maps will be used for setting initially the reasoning rules.