The Design and Realization of Real-Time Texture Mapping and Collage in Virtual Home Decoration

Xixi Huang, Mingmin Zhang, Ling Lin, Zhigeng Pan, Rongzhao Li
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引用次数: 2

Abstract

This paper presents the texture mapping algorithm for incomplete and irregular regions in virtual scene. For mapping texture to the incomplete region, the whole region is divided into several discrete subsections and the segmentation textures are kept continuous according to the textures' difference of phases. When mapping texture to the irregular region, the algorithm of convexification and triangularization is adopted. Based on these mapping principles, we provide a new texture collage mapping pattern. To variety of different textures and collage regulations, the rendering to texture technology is used to generate a small geometry texture which will be mapped into the target object based on the texture's structural properties. Besides, the whole texture continuity is also maintained. These algorithm designs have been applied to the Virtual Home Design System. Experimental results have shown these methods can make lots of texture layouts map faster in large-scale also with much lower texture storage space cost.
虚拟家居装饰中实时纹理映射与拼贴的设计与实现
提出了虚拟场景中不完整和不规则区域的纹理映射算法。为了将纹理映射到不完整区域,将整个区域划分为多个离散的子区域,并根据纹理的相位差异保持分割纹理的连续。在将纹理映射到不规则区域时,采用凸化和三角化算法。基于这些映射原理,我们提出了一种新的纹理拼贴映射模式。针对各种不同的纹理和拼贴规则,采用纹理渲染技术生成一个小的几何纹理,根据纹理的结构属性将纹理映射到目标物体上。同时也保持了整个纹理的连续性。这些算法设计已经应用到虚拟家居设计系统中。实验结果表明,这些方法可以在较低的纹理存储空间成本下,更快地实现大量纹理布局的大规模映射。
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