Artemis 2D Vector Graphics Markup Language

Amaan Mehdi Naqvi, Niharika Dubey
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引用次数: 0

Abstract

This paper describes Artemis, a 2D Vector Graphics Markup Language that can be used to define shapes and objects such as polygons, images, texts, curves in a desktop application. The language is based on the syntax of XML and thus is very easy to implement and use. A very light-weight stack-based parser is responsible for parsing the code containing the AML(Artemis Markup Language). Once parsed, the output contains a proper description of the vertices to draw on the screen and this information can be used by any modern Graphics API to render them. Artemis produces output enough for rendering simple shapes such as circles, lines, rectangles, and triangles as well as complex polygons by specifying the coordinates on the screen. Artemis is also capable of parsing other data for example, colors, scaling, offsets, etc which make it easier for the shapes to be manipulated.
Artemis二维矢量图形标记语言
本文描述了Artemis,一种2D矢量图形标记语言,可用于在桌面应用程序中定义形状和对象,如多边形、图像、文本、曲线。该语言基于XML语法,因此非常容易实现和使用。一个非常轻量级的基于堆栈的解析器负责解析包含AML(Artemis Markup Language)的代码。解析后,输出包含要在屏幕上绘制的顶点的适当描述,任何现代图形API都可以使用该信息来呈现它们。通过指定屏幕上的坐标,Artemis产生的输出足以呈现简单的形状,如圆、线、矩形和三角形以及复杂的多边形。Artemis还能够解析其他数据,例如,颜色,缩放,偏移量等,使其更容易操作形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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