RANCANG BANGUN GAME HIRAKANA HEROES BERBASIS WEB

Tri Herdiawan Apandi, Risky Prabowo
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Abstract

The development of Japanese interest in Indonesian society increases every year from 2006 as many as 207,000 people learn Japanese more than tripled in 2009 to 720,000 people and in 2012 there were 872,406 Indonesians studying Japanese. With the increasing interest of the Indonesian people towards Japanese, some institutions have some problems where as much as 61.4% stated lack of information on teaching materials and teaching methods and 41% stated lack of teaching materials. The author tries to create a game that teaches the letters Hiragana and Katakana through game media to create interactive media and facilitate the learning process. From the result of user acceptance test (UAT) got the result of 92,4% so it can be concluded that game hirakana heroes together kiky the kancil can add learning media and facilitate learning letters Hiragana and Katakana. Keywords: Game, Hiragana, Japan,  Katakana
日本人对印尼社会的兴趣每年都在增加,从2006年的20.7万人开始,2009年增加了两倍多,达到72万人,2012年有872406名印尼人学习日语。随着印尼人对日语的兴趣日益浓厚,一些机构出现了一些问题,高达61.4%的机构表示缺乏教材和教学方法方面的信息,41%的机构表示缺乏教材。作者试图通过游戏媒体创造一款教授平假名和片假名字母的游戏,创造互动媒体,促进学习过程。从用户接受度测试(UAT)的结果中得到了91.4%的结果,因此可以得出这样的结论:游戏中的平假名英雄们一起kiky kancil可以添加学习媒介,方便平假名和片假名字母的学习。关键词:游戏,平假名,日本,片假名
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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