Using Fictional Role-Plays for Engineering and Computing Ethics Instruction

Ashish Hingle, A. Johri
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Abstract

This poster presents the implementation of roleplay scenarios (RPSs) to introduce engineering and computing students to the fundamentals of technology ethics and participate in a collaborative discussion of navigating ethical dilemmas beyond the classroom. As algorithmic systems become more ubiquitous across all domains, concerns about using an opaque, black-box system to decide everyday activities are growing. Researchers working with these systems have described issues in creating these systems relating to fairness, accountability, and trust. They also highlight concerns with the outcomes, resulting in misinformation, biased predictive consequences, and harm against groups of people. Historical cases are available for many ethical scenarios and issues within STEM disciplines, though the focus of technology ethics today tends to focus more on predictive and potential outcomes. With this historical lens, students may find placing the case studies in an amorphous technological landscape challenging. As technology changes, so do the types and possibilities of ethical dilemmas students will face in their everyday work after graduation. To this end, we created and implemented fictitious cases grounded in reality to allow students to focus on the core question- given a situation where algorithms raise ethical concerns or dilemmas, how can you work with different perspectives to collaboratively make the best decision? The cases, which include topics such as facial recognition, algorithmic risk of lending, sustainability of electronic products, and farming in a high-tech world, each address the concept of ethics with a focus on the process rather than the result. Our work is theoretically guided by the situated learning paradigm, emphasizing the expression of perspectives in a collaborative environment while using story elements to highlight dilemmas. By doing so, we prime students to develop an ethical mindset and engage with the complexity of the systems at play. Over the past two years, we implemented these cases in a course that addresses technology in a global environment. The course describes applied ethical principles and frameworks and guides students towards informed decision-making, as it is a course used as an accreditation requirement. Our findings suggest that 1) students reported a higher level of engagement with the content through the analysis of surveys, 2) were able to recognize more (breadth and depth) of ethical dilemmas, and 3) came to a consensus recommendation on what the appropriate action should be. This works highlights an interactive way to engage students about ethics in the classroom while building practical decision-making skills on relevant developing technologies. Additionally, through iterating on the implementation within the classroom, this work reduces barriers to adoption for similar instructional modes.
运用虚构角色扮演进行工程与计算机伦理教学
这张海报展示了角色扮演场景(rpg)的实施,向工程和计算机专业的学生介绍技术伦理的基础知识,并参与课堂之外的道德困境的协作讨论。随着算法系统在各个领域变得越来越普遍,人们越来越担心使用不透明的黑箱系统来决定日常活动。研究这些系统的研究人员描述了在创建这些系统时与公平、问责制和信任有关的问题。他们还强调了对结果的担忧,从而导致错误信息、有偏见的预测结果以及对人群的伤害。STEM学科中的许多伦理场景和问题都有历史案例,尽管今天技术伦理的重点往往更侧重于预测和潜在的结果。有了这个历史镜头,学生可能会发现将案例研究放在一个无定形的技术领域具有挑战性。随着技术的变化,学生在毕业后的日常工作中面临的道德困境的类型和可能性也在变化。为此,我们创建并实施了基于现实的虚拟案例,让学生专注于核心问题——给定算法引发道德问题或困境的情况,你如何与不同的视角合作,共同做出最佳决策?这些案例涉及的主题包括面部识别、贷款的算法风险、电子产品的可持续性以及高科技世界中的农业等,每个案例都涉及道德概念,关注的是过程而不是结果。我们的工作在理论上以情境学习范式为指导,强调在协作环境中表达观点,同时使用故事元素来突出困境。通过这样做,我们培养学生的道德心态和参与系统的复杂性在发挥作用。在过去的两年中,我们在全球环境下的技术课程中实现了这些案例。该课程描述了应用的道德原则和框架,并指导学生做出明智的决策,因为这是一门被用作认证要求的课程。我们的研究结果表明,1)通过调查分析,学生报告了更高水平的参与内容,2)能够认识到更多(广度和深度)的道德困境,3)就适当的行动应该是什么达成了共识。这项工作强调了一种互动的方式,让学生在课堂上关注道德,同时培养有关开发技术的实用决策技能。此外,通过在课堂内迭代实现,这项工作减少了采用类似教学模式的障碍。
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