Teaching the First Programming Course with Python's Turtle Graphic Library

Elizabeth Vidal Duarte
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引用次数: 11

Abstract

How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for branch, loops and functions: the simulation of a basic game with a spaceship that can shoot a bullet to the enemy. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students' grades.
使用Python的Turtle图形库教授第一门编程课程
如何让学生对CS1课程保持兴趣对CS1课程的教授来说并不新鲜。这本书描述了我们在以游戏为导向的方法中使用Python及其Turtle图形库的经验,旨在增加学生的兴趣和动机。我们呈现了分支、循环和功能的分配:模拟一款带有能够向敌人发射子弹的宇宙飞船的基本游戏。我们的经验告诉我们,学生们可以通过图形化的组件来参与和激励自己。我们发现学生的成绩有所提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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