Object-Centric Parallel Rigid Body Simulation With Timewarp

John Koenig, Ioannis Karamouzas, S. Guy
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Abstract

We present an object-centric formulation for parallel rigid body simulation that supports variable length integration time steps through rollbacks. We combine our object-centric simulation framework with a novel spatiotemporal data structure to reduce global synchronization and achieve interactive, real-time simulations which scale across many CPU cores. Additionally, we provide proofs that both our proposed data structure and our object-centric formulation are deadlock-free. We implement our approach with the functional programming language Erlang, and test the performance and scalability of our method over several scenarios consisting of hundreds of interacting objects.
具有时间偏差的以物体为中心的平行刚体仿真
我们提出了一个以对象为中心的平行刚体模拟公式,该公式支持通过回滚的可变长度积分时间步。我们将以对象为中心的仿真框架与新颖的时空数据结构相结合,以减少全局同步,并实现跨多个CPU内核的交互式实时仿真。此外,我们提供了证据,证明我们提出的数据结构和我们以对象为中心的公式都是无死锁的。我们使用函数式编程语言Erlang实现了我们的方法,并在由数百个交互对象组成的几个场景中测试了我们方法的性能和可伸缩性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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