Supporting Jigsaw-Based Collaborative Learning in Second Life

A. D. Lucia, R. Francese, I. Passero, G. Tortora
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引用次数: 14

Abstract

In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. To this aim second life objects have been modeled and programmed to support the synchronous role-based collaborative activities required by the jigsaw learning technique in a 3D virtual meeting setting. We have also integrated this approach with Moodle, in such a way to naturally enrich LMS services with meeting management, set-up features, and synchronous collaborative learning.
在第二人生中支持基于拼图的协作学习
在本文中,我们描述了如何利用第二人生提供的三维可编程虚拟世界来创建协作学习的环境和位置。为此,第二人生对象已被建模和编程,以支持三维虚拟会议设置中的拼图学习技术所需的基于角色的同步协作活动。我们还将这种方法与Moodle集成在一起,以这种方式自然地丰富LMS服务,包括会议管理、设置功能和同步协作学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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