Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games

Renkai Ma, Yao Li, Yubo Kou
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Abstract

Multiplayer online games seek to address toxic behaviors such as trolling and griefing through behavior moderation, where penalties such as chat restriction or account suspension are issued against toxic players in the hope that punishments create a teachable moment for punished players to reflect and improve future behavior. While punishments impact player experience (PX) in profound ways, little is known regarding how players experience behavior moderation. In this study, we conducted a survey of 291 players to understand their experiences with punishments in online multiplayer games. Through several statistical analyses, we found that moderation explanation plays a critical role in improving players’ perceived transparency and fairness of moderation; and these perceptions significantly affect what players do after punishments. We discuss moderation experience as an important facet of PX, bridge the game and moderation literature, and provide design implications for behavior moderation in multiplayer online games.
透明、公平和应对:玩家在多人在线游戏中的适度体验
多人在线游戏试图通过行为节制来解决恶意行为,比如对恶意玩家进行聊天限制或账户封号等惩罚,希望这些惩罚能够为被惩罚的玩家创造一个教育时刻,让他们反思并改善未来的行为。虽然惩罚会以深刻的方式影响玩家体验,但我们却很少知道玩家是如何体验行为节制的。在这项研究中,我们对291名玩家进行了调查,以了解他们在在线多人游戏中的惩罚体验。通过统计分析,我们发现适度解释在提高玩家感知的适度透明度和公平性方面发挥着关键作用;这些认知会显著影响玩家在受到惩罚后的行为。我们将适度体验作为PX的一个重要方面进行讨论,连接游戏和适度文献,并为多人在线游戏中的行为适度提供设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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