Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy

K. Bullock, A. S. Won, J. Bailenson, Julie Muccini, Margot Paul, Helen Bronte Stewart
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Abstract

Virtual reality-assisted physical therapy and mirror visual feedback (MVF) are promising treatments for children with cerebral palsy (CP). However, thus far, neither interventions’ use has been reported in adults with CP. The following case report examines the safety and feasibility of using customized virtual reality (VR) interventions to deliver MVF to an adult with hemiplegic CP and right sided pain, weakness, and dystonias. A weekly intervention was delivered in an ambulatory care setting over one year. Self-reported pain, motor function, anxiety, disability, quality of life and depression were monitored weekly. The treatment was acceptable and well tolerated with no instances of cybersickness. The intervention showed immediate and consistent pain relief during treatment, similar to those reported in other studies, with the percentage of pain relief during sessions ranging from 6.25% to 38.5%. Motor function, including range of motion, control, and dexterity, were improved per patient report. However, the duration of pain relief lasted only 2–4 days between sessions. The authors believe that the present findings may inspire others treating adults and children with CP to explore the use of MVF and VR to enhance rehabilitation with an emphasis on adapting technologies for home use. Further implications of these findings for the future are discussed.
成人脑瘫患者的具身虚拟现实镜像视觉反馈
虚拟现实辅助物理治疗和镜像视觉反馈(MVF)是治疗脑瘫(CP)儿童的有前途的治疗方法。然而,到目前为止,这两种干预措施都没有在成人CP患者中使用的报道。以下病例报告探讨了使用定制的虚拟现实(VR)干预措施为患有偏瘫CP和右侧疼痛、无力和肌张力障碍的成人提供MVF的安全性和可行性。在一年多的时间里,每周在门诊护理环境中进行干预。每周监测自我报告的疼痛、运动功能、焦虑、残疾、生活质量和抑郁。这种治疗是可以接受的,而且耐受性很好,没有晕机的情况。干预在治疗期间显示出立即和持续的疼痛缓解,与其他研究报告相似,治疗期间疼痛缓解的百分比从6.25%到38.5%不等。每个患者报告的运动功能,包括运动范围、控制和灵活性都得到了改善。然而,疼痛缓解的持续时间只有2-4天。作者认为,目前的研究结果可能会激励其他治疗成人和儿童CP的人探索使用MVF和VR来加强康复,重点是适应家庭使用的技术。讨论了这些发现对未来的进一步影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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