Investigating the Effectiveness of Locked Dwell Time-based Point and Tap Gesture for Selection of Nail-sized Objects in Dense Virtual Environment

Shimmila Bhowmick, Ayaskanta Panigrahi, Pranjal Protim Borah, P. Kalita, K. Sorathia
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引用次数: 1

Abstract

In immersive VR environments, object selection is an essential interaction. However, current object selection techniques suffer from issues of hand jitter, accuracy, and fatigue, especially to select nail-size objects. Here, we present locked dwell time-based point and tap, a novel object selection technique designed for nail-size object selection in a dense virtual environment. The objects are within arm’s reach. We also compare locked dwell time-based point and tap with magnetic grasp, pinch and raycasting. 40 participants evaluated the effectiveness and efficiency of these techniques. The results found that locked dwell time-based point and tap took significantly less task completion time and error rate. It was also the most preferred and caused least effort among all the techniques. We also measured easy to use, easy to learn and perceived naturalness of the techniques.
基于锁定停留时间的点触手势在密集虚拟环境中选择指甲大小物体的有效性研究
在沉浸式VR环境中,对象选择是必不可少的交互。然而,当前的对象选择技术存在手部抖动、准确性和疲劳等问题,特别是在选择指甲大小的对象时。在这里,我们提出了一种基于锁定停留时间的点和点,这是一种新的目标选择技术,用于在密集的虚拟环境中选择钉子大小的目标。这些东西触手可及。我们还比较了锁定驻留时间为基础的点和点与磁抓、捏和射线投射。40名参与者评估了这些技术的有效性和效率。结果发现,锁定基于停留时间的点和点占用的任务完成时间和错误率显著降低。它也是所有技术中最受欢迎和最省力的。我们还测量了技术的易使用性、易学性和感知自然性。
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