The Impact of Controller Type on Video Game User Experience in Virtual Reality

Daniel Hufnal, Ethan Osborne, Theodore Johnson, Caglar Yildirim
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引用次数: 9

Abstract

The recent resurgence of interest in and widespread availability of virtual reality (VR) technology have paved the way for the use of VR systems as a gaming console. With the incessant popularity of VR gaming, the question then arises as to which input method affords the most intuitive interactive experience and provides the most enjoyable gaming user experience (UX). In an attempt to address these questions, the current study examined the impact of controller type (native VR controller vs. traditional gamepad controller) on video game UX in VR while playing a strategy game and an FPS game. Using both the native VR controller and traditional gamepad controller in a counterbalanced order, participants played a strategy and FPS game in VR and provided video game UX satisfaction ratings. Results of the strategy game experiment indicated that the two controllers were comparable in terms of perceived controller naturalness, sense of presence, and video game UX satisfaction during the gameplay, indicating that using a more natural input device did not lead to a superior VR gaming UX. Results of the FPS game experiment indicated that the two controllers were comparable in terms of, sense of presence and video game UX satisfaction during the gameplay, indicating that using a more natural input device did not lead to a superior VR gaming UX. However, results indicated that perceived controller naturalness was rated higher in the Oculus controllers than in the Xbox controllers, exhibiting that the Oculus controllers felt more natural.
虚拟现实中控制器类型对电子游戏用户体验的影响
最近对虚拟现实(VR)技术的兴趣和广泛可用性的复苏为使用VR系统作为游戏控制台铺平了道路。随着VR游戏的不断普及,哪种输入法能够提供最直观的交互体验并提供最愉快的游戏用户体验(UX)的问题就出现了。为了解决这些问题,当前的研究考察了控制器类型(原生VR控制器vs传统手柄控制器)在玩策略游戏和FPS游戏时对VR视频游戏UX的影响。参与者以平衡的顺序使用原生VR控制器和传统手柄控制器,在VR中玩策略和FPS游戏,并提供视频游戏UX满意度评分。策略游戏实验结果表明,在游戏过程中,两种控制器在感知控制器自然性、存在感和电子游戏UX满意度方面具有可比性,这表明使用更自然的输入设备并不会带来更好的VR游戏UX。FPS游戏实验结果表明,在游戏过程中,两种控制器在现实感和电子游戏UX满意度方面具有可比性,说明使用更自然的输入设备并不会带来更好的VR游戏UX。然而,结果表明,Oculus控制器的感知控制器自然性评分高于Xbox控制器,表明Oculus控制器感觉更自然。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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