Extending computational models of abstract motion with movement qualities

Matt Lockyer, L. Bartram, T. Schiphorst, K. Studd
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引用次数: 6

Abstract

The affectively rich expressive capacity of movement and motion is well established in art, performance, animation and visualization but research in perception, cognitive and social psychology provides only limited insight into the visual features that underpin this richness, and artistic principles are not amenable to computational modeling. Recent research has shown the communicative potential of simple abstract motions, absent of figure, to convey affect [23] based on a limited algorithmic model manipulating basic motion dimensions such as shape, speed and direction. Evidence suggests that descriptive frameworks of human movement expression, such as Laban Movement Analysis (LMA), are effective analytical tools with established principles and models; yet the benefits and challenges of incorporating these concepts into larger frameworks of motion and animation has not been rigorously explored. We present a computational model and prototype implementation that incorporates LMA core concepts and principles with established motion algorithms such that users can represent and explore LMA concepts using abstract motions. The model is the outcome of an indepth qualitative study with Certified Movement Analysts (CMAs) exploring, creating and analyzing the potential of low-level animation features to communicate expressive qualities of movement. A more comprehensive design space includes both new parameters for manipulation and a synthesis of lower-level dimensions into the more semantic concepts of Laban principles. In this paper, we discuss the evolution of the model to incorporate these principles of human movement, next steps, and relate the potential applicability of this research to applications in art, visualization and cognition.
扩展具有运动特性的抽象运动计算模型
在艺术、表演、动画和可视化中,运动和动作的情感丰富的表达能力得到了很好的确立,但在感知、认知和社会心理学的研究中,对支撑这种丰富性的视觉特征只提供了有限的见解,而艺术原则也不适合计算建模。最近的研究表明,没有图形的简单抽象动作具有传达情感的沟通潜力[23],这是基于一种有限的算法模型,可以操纵基本的运动维度,如形状、速度和方向。有证据表明,人类运动表达的描述性框架,如拉班运动分析(LMA),是具有既定原则和模型的有效分析工具;然而,将这些概念纳入更大的运动和动画框架的好处和挑战尚未得到严格的探索。我们提出了一个计算模型和原型实现,将LMA核心概念和原理与已建立的运动算法相结合,以便用户可以使用抽象运动来表示和探索LMA概念。该模型是与认证运动分析师(CMAs)进行深入定性研究的结果,探索,创建和分析低级动画功能的潜力,以传达运动的表达品质。更全面的设计空间既包括新的操作参数,也包括将较低层次的维度综合到Laban原则的更多语义概念中。在本文中,我们讨论了模型的演变,以纳入这些人体运动原则,下一步,并将本研究的潜在适用性与艺术,可视化和认知方面的应用联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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