Augmented Normalizing Flow for Point Cloud Geometry Coding

Siao-Yu Li, Ji-Jin Chiu, J. Chiang, Wen-Hsiao Peng, W. Lie
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引用次数: 1

Abstract

With the increased popularity of immersive media, point clouds have become one of the popular data representations for presenting 3D scenes. The huge amount of point cloud data poses a great challenge on their storage and real-time transmission, which calls for efficient point cloud compression. This paper presents a novel point cloud geometry compression technique based on learning end-to-end an augmented normalizing flow (ANF) model to represent the occupancy status of voxelized data points. The higher expressive power of ANF than variational autoencoders (V AE) is leveraged for the first time to represent binary occupancy status. Compared to two coding standards developed by MPEG, namely G-PCC (geometry-based point cloud compression) and V-PCC (video-based point cloud compression), our method achieves more than 80% and 30% bitrate reduction, respectively. Compared to several learning-based methods, our method also yields better performance.
点云几何编码的增强归一化流程
随着沉浸式媒体的日益普及,点云已经成为呈现3D场景的流行数据表示之一。海量的点云数据对点云数据的存储和实时传输提出了巨大的挑战,这就要求对点云数据进行高效的压缩。提出了一种基于端到端学习增强归一化流(ANF)模型的点云几何压缩技术,以表示体素化数据点的占用状态。首次利用ANF比变分自编码器(vae)更高的表达能力来表示二进制占用状态。与MPEG开发的两种编码标准G-PCC(基于几何的点云压缩)和V-PCC(基于视频的点云压缩)相比,我们的方法分别实现了80%以上和30%以上的比特率降低。与几种基于学习的方法相比,我们的方法也产生了更好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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