Andrejs Stupāns, Skaidrīte Kriviša, Armands Senfelds, L. Ribickis
{"title":"Development of a Teaching Methodology of Complex Electromechatronic and Robotic Systems","authors":"Andrejs Stupāns, Skaidrīte Kriviša, Armands Senfelds, L. Ribickis","doi":"10.1109/PEMC48073.2021.9432500","DOIUrl":null,"url":null,"abstract":"The paper describes a process of developing a driving simulator based on KUKA KR600 robot for educational purpose. The main idea is to introduce students to multiple topics – electromechatronics, robotics, inverse kinematics, motion cueing, washout filters. It is cross-disciplinary project. First, students generate car acceleration using Unity game engine’s built-in physics. Then they design motion cueing algorithm in Matlab Simulink and transform the accelerations into robot motions. As a result, students check robot motion cues in virtual environment using MOBILE software. Last step is to test generated motions on a real robot manipulator.","PeriodicalId":349940,"journal":{"name":"2021 IEEE 19th International Power Electronics and Motion Control Conference (PEMC)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 19th International Power Electronics and Motion Control Conference (PEMC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PEMC48073.2021.9432500","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The paper describes a process of developing a driving simulator based on KUKA KR600 robot for educational purpose. The main idea is to introduce students to multiple topics – electromechatronics, robotics, inverse kinematics, motion cueing, washout filters. It is cross-disciplinary project. First, students generate car acceleration using Unity game engine’s built-in physics. Then they design motion cueing algorithm in Matlab Simulink and transform the accelerations into robot motions. As a result, students check robot motion cues in virtual environment using MOBILE software. Last step is to test generated motions on a real robot manipulator.