A dynamic load sharing algorithm for massively multiplayer online games

T. Duong, Suiping Zhou
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引用次数: 71

Abstract

To support hundreds of thousands of players in massively multiplayer online games, a distributed client-server architecture is widely used in which multiple servers are deployed and each server handles a partition of the virtual world. Because of the unpredictable movements and interactions of avatars, the concentration of avatars in some regions of the virtual world may cause some servers be overloaded. Existing load balancing schemes for distributed virtual environments and multiplayer games try to balance the workload among servers by transferring some workload of an overloaded server to other servers. While load balancing algorithms can minimize the average response time of the system, they may also result in frequent client migrations, which may damage the interactivity of an online game. In this paper, we propose a dynamic load sharing algorithm together with an efficient client migration scheme based on the concept of subscription regions. Simulation study has also been done to verify the effectiveness of our scheme.
大型多人在线游戏的动态负载共享算法
为了在大型多人在线游戏中支持成千上万的玩家,分布式客户机-服务器架构被广泛使用,其中部署了多个服务器,每个服务器处理虚拟世界的一个分区。由于虚拟角色的移动和交互是不可预测的,虚拟角色集中在虚拟世界的某些区域可能会导致某些服务器过载。分布式虚拟环境和多人游戏的现有负载平衡方案试图通过将过载服务器的一些工作负载转移到其他服务器来平衡服务器之间的工作负载。虽然负载平衡算法可以最小化系统的平均响应时间,但它们也可能导致频繁的客户端迁移,这可能会破坏在线游戏的交互性。本文提出了一种基于订阅区域概念的动态负载共享算法和高效的客户端迁移方案。仿真研究验证了该方案的有效性。
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