Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals

Erin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, P. Coppin, A. Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, A. Dubrowski, M. Sukhai
{"title":"Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals","authors":"Erin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, P. Coppin, A. Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, A. Dubrowski, M. Sukhai","doi":"10.1109/GEM56474.2022.10017454","DOIUrl":null,"url":null,"abstract":"Spatial skills are critical for understanding the relations among objects and people, playing an important role in how we interact with the world. Spatial relationships are built through interactions with physical objects; however, in computational/online environments, these change to bi-dimensional media and computer-assisted design comprised of 3D representations viewable through a flat screen. Due to spatial immersion and interaction limitations, a traditional 2D and 3D approach presents challenges to partially sighted, blind, and sighted individuals. This paper presents the prototyping of a co-design Augmented Reality (AR) authoring tool by recruiting inclusive emerging affordances of consumer-level AR technologies within the context of current e-learning provisions in subject matters, including inclusive design, engineering design, game hardware design, and health sciences. This work has been inspired by the COVID-19 pandemic that has shown the need to level the field in inclusive design for teaching a subject typically oriented to the sighted. Our prototype allows users to create e-learning content for visualization, interaction, collaboration, and inclusive learning. Future work will investigate our tool's impact on skills development and content creation.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Spatial skills are critical for understanding the relations among objects and people, playing an important role in how we interact with the world. Spatial relationships are built through interactions with physical objects; however, in computational/online environments, these change to bi-dimensional media and computer-assisted design comprised of 3D representations viewable through a flat screen. Due to spatial immersion and interaction limitations, a traditional 2D and 3D approach presents challenges to partially sighted, blind, and sighted individuals. This paper presents the prototyping of a co-design Augmented Reality (AR) authoring tool by recruiting inclusive emerging affordances of consumer-level AR technologies within the context of current e-learning provisions in subject matters, including inclusive design, engineering design, game hardware design, and health sciences. This work has been inspired by the COVID-19 pandemic that has shown the need to level the field in inclusive design for teaching a subject typically oriented to the sighted. Our prototype allows users to create e-learning content for visualization, interaction, collaboration, and inclusive learning. Future work will investigate our tool's impact on skills development and content creation.
原型空间技能AR创作工具为部分视力,盲人和有视力的人
空间技能对于理解物体和人之间的关系至关重要,在我们如何与世界互动中起着重要作用。空间关系是通过与物理对象的互动建立起来的;然而,在计算/在线环境中,这些改变为二维媒体和计算机辅助设计,由可通过平面屏幕查看的3D表示组成。由于空间沉浸和交互的限制,传统的2D和3D方法对弱视、失明和视力正常的人提出了挑战。本文介绍了协同设计增强现实(AR)创作工具的原型,通过在当前电子学习规定的主题范围内,包括包容性设计、工程设计、游戏硬件设计和健康科学,招募消费者级AR技术的包容性新兴能力。这项工作受到2019冠状病毒病大流行的启发,该大流行表明,有必要在包容性设计中为通常以视力为导向的学科提供公平的教学环境。我们的原型允许用户创建用于可视化、交互、协作和包容性学习的电子学习内容。未来的工作将调查我们的工具对技能发展和内容创造的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信