ANALISIS KELAYAKAN APP-INVENTOR SEBAGAI BAHAN AJAR MATAKULIAH MOBILE PROGRAMMING MENGGUNAKAN METODE SYSTEM USABILITY SCALE

Ida Mulyadi, Muhammad Faisal, N. Qalbi, I. Aditya
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引用次数: 1

Abstract

Media in the learning process is a tool or intermediary in the delivery of learning material that can provide more knowledge and experience to students. The advantage of App Inventor lies in the ease of programming, where users do not need to have basic programming knowledge, understand code, or have experience in IT, but the most important thing in making applications using App Inventor is how programmers use logic like when someone puts together a puzzle. . In this research, a feasibility study and analysis was carried out using the System Usability Scale (SUS) method so that it could improve the quality of learning and the novelty of teaching materials in the Makassar Professional STMIK environment. The sampling technique used in this research is random sampling or probability sampling. Based on the results of the recapitulation of the respondents' assessment, the average usability of the system was 72.83, then the grade of the assessment was determined. It was concluded that the results of the Recap of Usability Values showed that all attributes had a usability acceptance value by the user, the average value was above 68.00, namely 72.83. For Android users to be able to use APP-Inventor properly so that it is useful to support special learning activities in the Mobile Programming course.
学习过程中的媒体是传递学习材料的工具或中介,可以为学生提供更多的知识和经验。App Inventor的优势在于易于编程,用户不需要具备基本的编程知识,不需要懂代码,也不需要有IT方面的经验,但在使用App Inventor制作应用程序时,最重要的是程序员如何使用逻辑,就像有人拼拼图一样。本研究采用系统可用性量表(System Usability Scale, SUS)的方法进行可行性研究与分析,以提高望加锡专业STMIK环境下的学习质量和教材的新颖性。本研究使用的抽样技术是随机抽样或概率抽样。根据被调查者的评估结果重述,系统的平均可用性得分为72.83,据此确定评估等级。综上所述,可用性价值回顾的结果表明,所有属性都有一个用户可用性接受值,平均值在68.00以上,即72.83。Android用户能够正确使用APP-Inventor,以便在移动编程课程中支持特殊的学习活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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