An AlphaZero-Inspired Approach to Solving Search Problems

E. Dantsin, V. Kreinovich, A. Wolpert
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Abstract

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from self-play, without any domain knowledge except the game rules. It is a natural idea to adapt the methods and techniques used in AlphaZero for solving search problems such as the Boolean satisfiability problem (in its search version). Given a search problem, how to represent it for an AlphaZero-inspired solver? What are the “rules of solving” for this search problem? We describe possible representations in terms of easy-instance solvers and self-reductions , and we give examples of such representations for the satisfiability problem. We also describe a version of Monte Carlo tree search adapted for search problems.
基于alphazero的解决搜索问题的方法
AlphaZero及其扩展程序MuZero是使用机器学习技术在国际象棋、围棋和其他一些游戏中达到超人水平的计算机程序。他们完全通过自我游戏的强化学习来达到这种水平,除了游戏规则之外没有任何领域知识。将AlphaZero中使用的方法和技术用于解决搜索问题(如布尔可满足性问题(在其搜索版本中))是一个很自然的想法。给定一个搜索问题,如何用受alphazero启发的求解器来表示它?这个搜索问题的“解决规则”是什么?我们从易实例解算器和自约简的角度描述了可能的表示,并给出了可满足性问题的这种表示的例子。我们还描述了适合于搜索问题的蒙特卡罗树搜索的一个版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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