Proceedings of the 2nd International Workshop on Multimedia Alternate Realities

T. Chambel, Rene Kaiser, O. Niamut, Wei Tsang Ooi
{"title":"Proceedings of the 2nd International Workshop on Multimedia Alternate Realities","authors":"T. Chambel, Rene Kaiser, O. Niamut, Wei Tsang Ooi","doi":"10.1145/3132361","DOIUrl":null,"url":null,"abstract":"It is our great pleasure to welcome you to the second edition of the ACM International Workshop on Multimedia Alternate Realities, AltMM 2017. \n \nAdvances in multimedia technology, including hardware, software, and content format, have brought about increased computing capabilities to represent, process, interact, and communicate with/through media content with higher quality in multiple human sensory domains, including audio, visual, haptic, olfactory, and taste. Such advances have enabled the creation of immersive experiences that may involve the user in a different or augmented world, as an alternate reality. The AltMM workshop aims to bring together researchers and practitioners in both academia and industry to foster the creation of multimedia technology that allow users to access other worlds, to live other people's stories, to communicate with, or experience alternate realities. By exploring the meaning of alternate realness and the research questions for designing, creating, consuming, and evaluating alternate reality experience, AltMM serves as a unique international venue to foster the ideation of alternate realities based on immersive and interactive multimedia systems of the future. \n \nAltMM 2017 features a keynote by Professor Balakrishnan Prabhakaran from the University of Texas Dallas on quantifying the Quality of Immersive Experience. An esteemed researcher in the multimedia community, Professor Prabhakaran has contributed to the advances of immersive multimedia systems, including 3D tele-immersion and haptic-based interaction, with applications in healthcare. We are delighted to have Professor Prabhakaran as the keynote speaker at the workshop and we thank him for sharing his thoughts on the important issue of Quality of Immersive Experience with the attendees.","PeriodicalId":221843,"journal":{"name":"Proceedings of the 2nd International Workshop on Multimedia Alternate Realities","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Workshop on Multimedia Alternate Realities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3132361","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

It is our great pleasure to welcome you to the second edition of the ACM International Workshop on Multimedia Alternate Realities, AltMM 2017. Advances in multimedia technology, including hardware, software, and content format, have brought about increased computing capabilities to represent, process, interact, and communicate with/through media content with higher quality in multiple human sensory domains, including audio, visual, haptic, olfactory, and taste. Such advances have enabled the creation of immersive experiences that may involve the user in a different or augmented world, as an alternate reality. The AltMM workshop aims to bring together researchers and practitioners in both academia and industry to foster the creation of multimedia technology that allow users to access other worlds, to live other people's stories, to communicate with, or experience alternate realities. By exploring the meaning of alternate realness and the research questions for designing, creating, consuming, and evaluating alternate reality experience, AltMM serves as a unique international venue to foster the ideation of alternate realities based on immersive and interactive multimedia systems of the future. AltMM 2017 features a keynote by Professor Balakrishnan Prabhakaran from the University of Texas Dallas on quantifying the Quality of Immersive Experience. An esteemed researcher in the multimedia community, Professor Prabhakaran has contributed to the advances of immersive multimedia systems, including 3D tele-immersion and haptic-based interaction, with applications in healthcare. We are delighted to have Professor Prabhakaran as the keynote speaker at the workshop and we thank him for sharing his thoughts on the important issue of Quality of Immersive Experience with the attendees.
第二届多媒体替代现实国际研讨会论文集
我们非常高兴地欢迎您参加第二届ACM多媒体替代现实国际研讨会(AltMM 2017)。多媒体技术(包括硬件、软件和内容格式)的进步带来了更高的计算能力,可以在多个人类感官领域(包括音频、视觉、触觉、嗅觉和味觉)中表示、处理、交互和与/通过更高质量的媒体内容进行通信。这些进步使沉浸式体验成为可能,用户可能会进入一个不同的或增强的世界,作为一个替代现实。AltMM研讨会旨在将学术界和工业界的研究人员和实践者聚集在一起,促进多媒体技术的创造,使用户能够进入其他世界,体验其他人的故事,与他人交流或体验另一种现实。通过探索替代现实的意义以及设计、创造、消费和评估替代现实体验的研究问题,AltMM作为一个独特的国际场所,促进基于未来沉浸式和交互式多媒体系统的替代现实的构想。来自德克萨斯大学达拉斯分校的Balakrishnan Prabhakaran教授在AltMM 2017上发表了关于量化沉浸式体验质量的主题演讲。作为多媒体领域备受尊敬的研究人员,Prabhakaran教授为沉浸式多媒体系统的发展做出了贡献,包括3D远程沉浸和基于触觉的交互,并在医疗保健领域得到了应用。我们很高兴邀请到Prabhakaran教授作为研讨会的主讲人,我们感谢他与与会者分享了他对沉浸式体验质量这一重要问题的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信