Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach

D. Roth, David Mal, Christian Felix Purps, Peter Kullmann, Marc Erich Latoschik
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引用次数: 12

Abstract

Humans communicate to a large degree through nonverbal behavior. Nonverbal mimicry, i.e., the imitation of another's behavior can positively affect the social interactions. In virtual environments, user behavior can be replicated to avatars, and agent behaviors can be artificially constructed. By combining both, hybrid avatar-agent technologies aim at actively mediating virtual communication to foster interpersonal understanding and rapport. We present a naïve prototype, the "Mimicry Injector", that injects artificial mimicry in real-time virtual interactions. In an evaluation study, two participants were embodied in a Virtual Reality (VR) simulation, and had to perform a negotiation task. Their virtual characters either a) replicated only the original behavior or b) displayed the original behavior plus induced mimicry. We found that most participants did not detect the modification. However, the modification did not have a significant impact on the perception of the communication.
注入非语言模仿与混合Avatar-Agent技术:Naïve方法
人类在很大程度上通过非语言行为进行交流。非语言模仿,即对他人行为的模仿,对社会交往有积极的影响。在虚拟环境中,用户行为可以复制到虚拟人物中,代理行为可以人工构建。通过两者的结合,混合化身代理技术旨在积极调解虚拟交流,以促进人际理解和融洽关系。我们提出了一个naïve原型,“Mimicry Injector”,它在实时虚拟交互中注入人工模仿。在一项评估研究中,两名参与者被体现在虚拟现实(VR)模拟中,并必须执行谈判任务。他们的虚拟角色要么a)只复制原始行为,要么b)展示原始行为并诱导模仿。我们发现大多数参与者没有察觉到修改。然而,修改并没有对沟通的感知产生显著影响。
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