Sharing demand forecasts in a basic supply chain using game theory

Ilham Slimani, S. Achchab
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引用次数: 3

Abstract

Supply chain can be defined as a set of distributed entities composed of manufacturers, suppliers, distributors, retailers and costumers. Supply chain management (SCM) is the supervision of its three flows: the finances flow, the materials flow and the information flow. Indeed, this paper focuses on the information flow, more precisely on sharing information within a one echelon supply chain. It examines a game theory approach applied on a basic supply chain composed of three entities called players: a retailer, a distributor and a supplier with probabilistic demand. Each player is rational: tries to maximize his profit, and consequently tries to find a local optimum; this situation leads to a loss of performance of the whole chain. The goal of our work is to optimize both inventory and transportation costs by using the concept of Game Theory.
利用博弈论分享基本供应链中的需求预测
供应链可以定义为由制造商、供应商、分销商、零售商和客户组成的一组分布式实体。供应链管理(SCM)是对其资金流、物料流和信息流三个流程的监督。事实上,本文关注的是信息流,更准确地说,关注的是单梯次供应链中的信息共享。它将博弈论方法应用于一个基本的供应链,这个供应链由三个被称为玩家的实体组成:零售商、分销商和具有概率需求的供应商。每个参与者都是理性的:试图最大化自己的利润,因此试图找到一个局部最优;这种情况导致整个链条的性能损失。我们的工作目标是利用博弈论的概念来优化库存和运输成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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