Games/Hypertext

D. Millard
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引用次数: 3

Abstract

The relationship between hypertext research and games design is not clear, despite the striking similarity between literary hypertexts and narrative games. This matters as different communities are now exploring hypertext, interactive fiction, electronic literature, and narrative games from different perspectives - but lack a common critical vocabulary or shared body of work with which they can communicate. In this paper I attempt to deconstruct the relationship between literary hypertext and narrative games. I do this through two lenses. Firstly, by looking at Hypertext as Games; with a specific set of mechanics based around textual lexia and link-following (but with a tradition of exploring alternative Strange Hypertext approaches) resulting in a dynamic of exploration and puzzle solving depending on whether agency is expressed at the level of Syuzhet or Fabula. Secondly, by looking at Games as Hypertexts; that depend heavily on textual content, use guard fields, patterns, and sculptural hypertext models to manage agency, that experiment with aporia and epiphany, and that take place within a wider interlinked transmedia experience. This analysis reveals that Narrative Games are both more and less than Hypertext, with a wider set of mechanics and interfaces, but possessed of a core hypertextuality and situated within a greater hypertext context. This suggests that there is much value to be gained from interactions between the communities invested in interactive narrative, and significant potential in the cross-pollination of ideas.
游戏/超文本
超文本研究和游戏设计之间的关系并不明确,尽管文学超文本和叙事游戏之间有着惊人的相似性。这一点很重要,因为不同的社区正在从不同的角度探索超文本、互动小说、电子文学和叙事游戏,但却缺乏共同的批评词汇或共享的作品来进行交流。在本文中,我试图解构文学超文本与叙事游戏之间的关系。我通过两个视角来做这件事。首先,将超文本视为游戏;基于文本阅读和链接跟随的特定机制(但也带有探索其他奇异超文本方法的传统),从而产生基于代理是在Syuzhet还是Fabula层面上表达的探索和谜题解决的动态。其次,将游戏视为超文本;它们严重依赖于文本内容,使用保护字段、模式和雕塑般的超文本模型来管理代理,用焦虑和顿悟进行实验,并在更广泛的相互关联的跨媒体体验中发生。这一分析表明,叙事游戏与超文本既有相似之处,也有不同之处,它拥有更广泛的机制和界面,但拥有核心超文本性,并处于更大的超文本环境中。这表明,从参与互动叙事的社区之间的互动中可以获得很多价值,并且在思想的交叉授粉中具有巨大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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